I'm not that great at telling how well the 3D audio is working there though, but seems to be fine for me, no obvious issues with it when I tried it out at least. ![]() (if mhr files aren't placed at correct folder then DLL will cause an exception and show a non-helpful "runtime asked to exit" error, might be why PCGW currently lists RE4 as incompatible with it) ![]() ![]() Haven't seen this mentioned anywhere else, but seems works with RE4 - compiled the latest commit of that (need to edit the DirectX-SDK-June-2010.props files with path to DX9 SDK), copied the compiled x3daudio1_7.dll to Bin32 folder, and with the *.mhr files from hrtf\KEMAR folder placed at hrtf\ next to BIO4\ folder, it should start up
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